Neural Foundations · 2014
Generative Adversarial Networks (GAN)
Introduced generative adversarial networks (GANs), which train a generator and a discriminator against each other so the generator learns to produce data indistinguishable from real examples.
Editorial record
Plain-language summary
Goodfellow and colleagues set up a game between two networks: a generator that turns noise into samples and a discriminator that tries to tell real data from generated data. Training the two in competition drives the generator to match the real data distribution without needing an explicit likelihood. This adversarial framework produced sharp, realistic image generation and spawned a large family of follow-on models for synthesis and translation.
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Descendants
EnablesEvidence: Strongly supported
Theory of Games and Economic Behavior (game theory)
Game theory underlies GAN minimax
A-036
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Provenance
- Record ID
- A-036
- Record created
- 2026-07-13
- Last reviewed
- 2026-07-14
- Record version
- 2
- https://arxiv.org/abs/1406.2661
- arXiv:1406.2661
Citation caveat: Citation metadata is approximate and marked unverified in the source dataset.