Neural Foundations · 1995
TD-Gammon
Tesauro's TD-Gammon showed that a neural network trained by temporal-difference reinforcement learning, largely through self-play, could reach expert-level backgammon, demonstrating that a value function for a complex game could be learned from experience rather than programmed.
Editorial record
Plain-language summary
The program uses a neural network to estimate the expected outcome of a board position and trains it with TD(lambda), which adjusts predictions so that each position's estimated value moves toward the value of positions that follow it during play. By playing hundreds of thousands of games against itself it improved without expert-labeled positions or a hand-tuned evaluation function. It reached strong tournament-level play and even influenced human opening theory, providing an early demonstration that reinforcement learning combined with function approximation could master a large-state-space game.
Knowledge graph
Relationships
Antecedents
ExtendsEvidence: Strongly supported
Mastering the Game of Go (AlphaGo/AlphaZero)
Self-play lineage from TD-Gammon to AlphaGo
A-034
Descendants
ExtendsEvidence: Strongly supported
Learning to Predict by the Methods of Temporal Differences
TD-Gammon applies TD learning via self-play
A-032
Source record
Provenance
- Record ID
- A-032
- Record created
- 2026-07-13
- Last reviewed
- 2026-07-14
- Record version
- 2
Citation caveat: Citation metadata is approximate and marked unverified in the source dataset.