Neural Foundations · 1995

TD-Gammon

Gerald Tesauro

Tesauro's TD-Gammon showed that a neural network trained by temporal-difference reinforcement learning, largely through self-play, could reach expert-level backgammon, demonstrating that a value function for a complex game could be learned from experience rather than programmed.

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The program uses a neural network to estimate the expected outcome of a board position and trains it with TD(lambda), which adjusts predictions so that each position's estimated value moves toward the value of positions that follow it during play. By playing hundreds of thousands of games against itself it improved without expert-labeled positions or a hand-tuned evaluation function. It reached strong tournament-level play and even influenced human opening theory, providing an early demonstration that reinforcement learning combined with function approximation could master a large-state-space game.

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Record ID
A-032
Record created
2026-07-13
Last reviewed
2026-07-14
Record version
2

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